3Dfx Voodoo2 Graphics card
 
 
TECHNICAL FEATURES
  • Voodoo2 Graphics 3D engine
  • Multi-chip, 3D-only solution
  • One Pixelfx with 4Mb frame buffer memory
  • Two Texelfx each one with 2 or 4Mb texture buffer memory
  • 8 or 12 Mb total EDO memory amount
  • Scan Line Interleaving – allows to simoultaneously connect 2 boards
  • TV-out allowing direct connection to NTSC or PAL TV screen (optional)
  • 800x600 with z/buffer
  • 1024x768 with z/buffer (SLI mode)
  • 90 Mpixels/sec sustained fill rate (up to 180 Mpixels/sec SLI mode) with LOD MIP-mapping, Z-buffering, alpha-blending and fogging enabled
  • 3M triangle/sec for filtered, LOD MIP-mapped, Z-buffered, alpha-blended, fogged, textured triangles
  • Multiple textures per pixel in a single pass and special effects including fog, transparency, translucency, lighting maps, detail textures, morphing
  • Full triangle setup in hardware
  • Support for 2.1 PCI compliant bus
  • Up to 100FPS major games speed !
  • Windows 95 and Windows NT4 Glide support
  • APIs supported: Glide, Direct 3D, Renderware, Brender, GlQuake driver
  • Compatible with all Voodoo family titles
  • 5-years Warranty
   
Glide and Direct3D Win95 resolution
Display Mode Refresh Rates
512x384x16 No z-buffer 60, 72*, 75, 85, 120
With z-buffer
640x400x16 No z-buffer 70, 75, 85, 120
With z-buffer
640x480x16 No z-buffer 60, 75, 85, 120
With z-buffer
800x600x16 No z-buffer 60, 75, 85, 120
With z-buffer
1024x768x16 No z-buffer 60, 75, 85
With z-buffer
* = 72hz is used in place of 60hz when run in an SLI config.
 
 
       
 
 
           
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